Technical Director on a team of 4


C++, OpenGL

  • Developed the game engine with all its functionalities, along with the objects’ classes.
  • Did a smooth camera based on AI Fuzzy Logic with several views.
  • Implemented the main character’s behavior.
  • Developed a small physics engine to support the main character’s motion.
  • Wrote the auto-aim feature of the main character with smooth orientation based on AI fuzzy logic.
  • Worked on the Game Design Document & Technical Design Document.